Ultimate Apocalypse Mod Wiki

Filter Posts Reset

Categories

Sort By

  • All
  • Following

Welcome to Discussions!

This is the place to talk about your favorite topic, to share news, theories, ideas, and to connect with others. The content from your Forum has been converted to Discussions posts, so nothing has been lost.

To learn more about what you can do here, check out http://community.wikia.com/wiki/Help:Discussions

If you're an admin on this community, read more about how you can customize your Discussions and set up guidelines for contributors: http://community.wikia.com/wiki/Help:Admin_and_Moderator_Tools_in_Discussions

Have fun!
0 0
A FANDOM User

Online problems in new version

when i play dawn in the new version, after a few minutes, my game is delayed. with this i refer to I go like 4 minutesafter my mates and is very annoying. any one knoes how to solve it ?
0 0
A FANDOM User

Inquisition early game and Tyrannids being OP

I love Inquisition and until last patch they were ok. But now it takes along time to get ANY Grey Knight units and usually until then the AI is flooding your base. The lack of some versatile melee early game especially vs Tyrannids makes it impossible to win. 
Tyrranids. I tries to play vs them with Chaos Space marines, another faction I like, and even Khorne Berserkers could not stop their melee flood of these small but seemingly unkillable units. I have no idea what is wrong with them but they need a nerf.
0 0

Ability, Upgrade, and Leader templates

So are the individual templates what are most preferred? Such seem to take up quite a bit of real-estate in an article and not use all their own space (being bottom heavy).
What about a table such as the one that follows?

Abilities
Icon
Requires
Hotkey
Effects
RUN!!!
N/A
Q

Order the squad to run.
Increases movement speed by 45% in exchange for weapon accuracy.
Lasts for 10 seconds, 2 second cooldown after use.
Frag Grenade
Wargear Frag Grenades
G

Tactical grenade.
Area effect ability/support weapon that deals good damage to all infantry types except Elite Heavy Infantry.
30m throwing range, knocks back enemies in about a 7m area effect radius
Upon use, it will disable any strategic or support grenade for a duration.
Left-click and target an enemy or target location to activate.
Inferno Grenade
Wargear Inferno Grenades
I

Tactical grenade.
Area effect ability/support weapon that deals good damage to all infantry and structures types, mostly based on damaging morale.
30m throwing range and causes temporary flame damage to all hit targets with bonus morale loss, 10m impact radius.
Upon use, it will disable any strategic or support grenade for a duration.
Left-click and target an enemy or target location to activate.
Stun Grenade
Wargear Stun Grenades
H

Strategic/Support Grenade.
Area effect ability/support weapon that blinds and defs all infantry targets within the area of effect with a bonus of morale loss
30m throwing range, 13m impact radius.
Upon use, it will disable any strategic or support grenade for a duration.
Left-click and target an enemy or target location to activate.
Smoke Grenade
Wargear Smoke Grenades
N

Strategic/Support Grenade.
Area of effect ability/support weapon that protects all allied units against ranged attacks
30m throwing range, 15m protection radius.
Upon use, it will disable any strategic or support grenade for a duration.
Left-click and target an ally or target location to activate.
Krak Grenade
Wargear Krak Grenades
K

Tactical grenade.
Anti vehicle support ability/weapon that deals good damage to lightly armored vehicles and buildings; not used against infantry.
30m throwing range.
Upon use, it will disable any strategic or support grenade for a duration.
Left-click and target an enemy or target location to activate.
Melta Bomb
Wargear Melta Bombs
B

Tactical grenade.
Heavy and potent anti vehicle support ability/weapon that deals good damage to all armored vehicles and buildings; not used against infantry.
15m throwing range.
Upon use, it will disable any strategic or support grenade for a duration.
Left-click and target an enemy or target location to activate.
Rally
Sergeant
Y

The Sergeant rallies his squad.
Left-click to activate.
Restores the squad to full morale.
Counteracts the effects of being broken.
Sabotage
Add Leader : Skull Probe
E

Causes a massive electrical overload in a targeted building.
Left-click and target an enemy target building to activate.
Targeted structure cannot do anything for a short period of time, including producing units, performing research, etc.
The Skull Probe is destroyed by this action.
It could be colored a faction's primary color. Or another thought is a table could be broken up into templates (each ability and a table 'start' and 'end' template) and assembled like LEGO pieces in a hierarchy. This would need to be confirmed as doable however, for I haven't missed around with such yet... The tables could thus be colored by type (i.e. abilities = blue, leaders = red, upgrades = green for example).
And now to see if my table is created when I hit the post button..!?
0 2

Factions' primary colors

What color might best represent each faction? My thought is such can be applied to any templates and navboxes related to each faction. This can be seen in the "Upgrades" section of the Sentinel article if recently modified. It's a shade of green, taken from the color of the unit's in-game screenshot.
0 0

Opinion on the new design for Unit template

So I've redesigned the unit infobox template (Template:Unit) to use the new Portable Infobox system that has been added to wikia.
It should be showing on any page using the template but it does tend to be quite slow to change so you can look at Servitor for an example.
So I'd like to hear what you guys think about it. Do you prefer it or should we go back to the old design.
And as a side note I'm probably gonna be quite active during the christmas holidays so expect to see a lot of changes :)
0 1
A FANDOM User

Potential for grenade disable button?

Inferring this is the easiest way to get in touch with development; is there a chance you could please, please disable lethal grenades to be researched when setting up a game? I ask because I've been playing around (and realy enjoying) the mod so far and have noticed when versing the AI that my first line always gets blown to smitherines by nades. This is particularly annoying when there are small single unit engagements, and though I could quickly get the enemy before they get me... I WANT TO SEE MY TROOPS YOU THEIR GUNS/CLOSE COMBAT WEAPONS. Sorry for caps but thats the essence of my request. For someone that solely plays against the AI it would really improve the game for myself and others like me.
Thank you for your consideration.
0 4

News - May

Ultimate Apocalypse Home Page |Ultimate Apocalypse Wiki Page | U.A. Main Group on Steam! | Frequently Asked Questions (FAQ) | MODDB Forums | Ultimate Apocalypse "Library" | Strategy Guide | Changelogs |

Contents[show]Ultimate Apocalypse Mod
News - Until THB Release part 2!

03:02 Ultimate Apocalypse News - THB
Video News Above:
Mod Progress
Going well. We have 1 major thing to do (Will take the longest time):

Finish Inquisition Daemonhunters faction.
We have 3 moderate things to accomplish (Moderate amount of time):

Continuation of bug hunting and play testing
Then release. Don't ask when.

Edit: May 5th, 2015:
Lord Cylarne (creator of UA mod speaks): Well. :D Looks like I wanna do a 200 subscriber special!! This... is unexpected, awesome, motivating, I feel blessed, and I mostly want to thank YOU, each and every single person for watching my videos, and especially for those who subscribed!
I mean here I was less than two weeks ago working my butt off trying to achieve just 100, and it took me a month to do. I was expecting... not this and it is remarkable. I was expecting to get 200 subs in two months, 300 in three months, etc. but I come on today and I AM FULL OF JOY!
Thank you guys for enjoying (at least some) of my content. I dunno what to post for my 200 subs special because I thought I'd not get there this month so I didn't really put any thought into it, but, I'll think of something...
But yeah anyway, I'll shutup now. Again thanks for 200 subs!

THB release and what it is:
THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.
We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.
Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.
Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

In Other News:
Do not discuss or ask for release dates (even though it might be coming this month of May):
Here is why:

If a promised release date is given and does not come out, the hype will be for nothing.
Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
We are remaking and implementing two fully functional new factions from scratch!!!
We are revamping the skirmish gameplay completely in the THB Grand Release.
We are revamping the AI completely in the THB Grand Release.
Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
Keep these 7 reasons in mind the next time you want to ask for release dates...

Ultimate Apocalypse Downloads:
==Click here!==
0 0
A FANDOM User

SOB Rebalancing.

I've been going through all the races on skirmish mode in order to see how the various units work and how they interact with each other, and I have come to the conclusion that SOB Archangel needs to be nerfed really fucking hard.  The other three angels are good relic units, but an archangel spawn is an automatic game over, even without upgrades.
First, the basic unit is about as strong as a reaver titan, which automatically makes it one of the best units in the game.  Next, since it's a small melee titan with a jump-pack ability and no shields, it is immune to every counter that works against reavers-it's fast enough to minimize firepower against it, and it's impossible to form a defensive line against it since it will just jump right over, and you can't beat it in melee except with another melee relic unit.  Because it moves like an infantry unit instead of a vehicle, you can't trap it with swarm tactics even if you manage to catch it while its jump is recharging-it's too manueverable.
Finally, if you manage to get even one upgrade on it, it becomes truly unstoppable.  Even a full-upped manta can't kill it before it slaughters half or more of everything else, and it will wreck an Aeonic Orb in nothing flat.
I'm just going to quote some numbers from a full-upped archangel.
Health-114000
Damage-approx. 1500-2000
Specials-a few AoEs, plus a ressurection ability that brings it back to full health after it dies.
I've done both in-game and mathematical tests-on average, a 1-upgrade archangel will kill 2 reaver (or other ranged) titans, or 1-2 hierophant (or other melee titans) and still have enough health for more battle immediately after. 
If it has two upgrades, approx. triple those numbers to 5-6 reavers or 3-4 hierophants, including ressurection.
I should point out that in a 4v4 game, it is currently impossible to spawn 6 reavers-you cannot produce enough relic points.
So please nerf Archangel.
0 3

What Win button superweapons would you like to see for the remaining factions that don't have one yet

So that includes the following:
Chaos Space Marines
Imperial Guard
Space Marines
Tau
3 16

Faction arsenal templates

Threw this together as proof of concept: http://ultimate-apocalypse-mod.wikia.com/wiki/Template:Arsenal-SM
[Note: It uses code from the Call of Duty wiki. No, I'm not a magician. There needs to be additional back-room (HTML?) code I think.]
Might something like this be desired for each faction? It definitely could use some improvement, between background color adjustment and borders around the different sections among other things.
At any rate, thoughts?
1 1

Do you want to see Imperators and Warlords in this mod?

Do you want to see Imperators and Warlords in this mod?
1 12

Technical Issues

If you have any questions like "How does this work?", "Why do I get this and this error message?" etc, you can post them here and we'll try our best to answer them.Before you post anything, we would like to ask you to read our Frequently Asked Questions (FAQ) first before posting any questions here.If the FAQ does not answer your question, feel free to post it here.
1 0

Frequently Asked Questions

Contents[show]FAQ (Frequently Asked Questions)
Please read before posting!

Most popular questions:
Q: What is version 1.74? What is THB? What is the difference between them? (3/11/15)
A: Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.
A: THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul.
A: Difference between them? The next Grand Release is something you have never had your hands on. The patch will be fixing what is downloadable now!
Q: What happened to Daemons and Inquisition Daemonhunters??? (12/2/14)A: They will be unavailable until the next biggest grand release: The Hunt Begins (Not any longer DODA because of recent debates in which I 100% apologize for). Version 1.73 took us a while to release. If we had to finish both Inquisition and Daemons, you are talking a good long wait than released now. Plus we like our skirmish concept all neat and polished for the fans to finally enjoy.

General Mod Questions:
Q: How do I install the mod? (3/11/15)A: Please see this link moddb.com
For other links including help with torrents, please visit this moddb.com
To get back new factions, all you need to do is switch mods within the game manager.
Big fat edit (11/12/92): To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:
//RequiredMod.5 = UltimateApocalypse_Tyranids//RequiredMod.6 = Tyranids
to
RequiredMod.5 = UltimateApocalypse_TyranidsRequiredMod.6 = Tyranids
Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here:http://www.moddb.com/mods/tyranid-mod/downloads/tyranid-mod-v05b2-for-soulstorm
You can also comment out the Tyranids within your UltimateApocalypse.module by opening up that file and comment out the required mods that display tyranids. Commenting things out is either one of these symbols (-- or //). This disallows the Tyranid race.

Q: I can't activate the mod i press activate then tells me "Failed to activate the requested game". What did I do wrong? (11/12/14)
A: For starters, did you download the Tyranid mod? That is an essential required mod to download for version 1.73 and 1.73.4. When version 1.74 gets released, please download Daemons mod version 1.6, and the Inquisition Daemonhunt mod.
Try redownloading from another mirror. If you have a race expansion uncommented out within your module file, make sure you have the race mod as well, downloadable from another site. This is not included in the UA mod. Please make sure you have the Tyranid mod:
http://www.moddb.com/mods/tyranid-mod/downloads/tyranid-mod-v05b2-for-soulstorm
Edit: It also corrupts multiplayer if you see extraction error messages. It also corrupts multiplayer if you do not activate Tyranids and somebody else, who you want to play with has Tyranids.
Required mods that needs to be placed in the same location as your mod:- Objective Points (In installation already).- UA Tyranids mod (In installation).- Tyranid mod (Required to play, please download that).
To get back new factions, all you need to do is switch mods within the game manager.

Big fat edit (11/12/92): To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:
//RequiredMod.5 = UltimateApocalypse_Tyranids//RequiredMod.6 = Tyranids
to
RequiredMod.5 = UltimateApocalypse_TyranidsRequiredMod.6 = Tyranids
Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here:http://www.moddb.com/mods/tyranid-mod/downloads/tyranid-mod-v05b2-for-soulstorm
You can also comment out the Tyranids within your UltimateApocalypse.module by opening up that file and comment out the required mods that display tyranids. Commenting things out is either one of these symbols (-- or //). This disallows the Tyranid race.
Q: When I go to load up the Ultimate Apocalypse mod from game manager, it isn't there, help!
A: Simply place the mod in the right location, right within the base location of Dawn of War Soulstorm. The path directory you put the mod in is wrong.
Q: Can this mod work for steam? Also, where should we install the mod for steam? (9/21/14)A: This mod works for steam. In fact it is recommended you get the mod for steam! Your installation location should be:
- C:\Program Files(x86)\Steam\SteamApps\common\Dawn of War - Soulstormor- C:\Program Files\Steam\SteamApps\common\Dawn of War - Soulstormor- Wherever you installed Dawn of War. Right click on your Dawn of War game in your Steam Library, go to properties, then browse local content.
Q. How do we play multiplayer? (11/12/14)A. Install the mod just as is with Tyranids mod working correctly. Ask around if somebody does not have the Tyranids mod installed, and if they don't, tell them to apply Tyranids mod to UA (like they should), or deactivate Tyranids.
- All data must be the same.

Q: Multiplayer issues, please help!
A: There are many things you need to look out for.
Not seeing multiplayer games or game manager problems: since late November
- There are severe multiplayer problems and engine problems going on, like being unable to see multiplayer games, or graphics card error logs, or game manager errors switching from mod to mod. A steam patch recently came out that causes these problems. In order to play correctly (especially multiplayer), you must reinstall Soulstorm. It is now every time until this error gets fixed by game developers (relic). We're sorry about the inconvenience.
Can't get multiplayer working period, or have data sync errors:
1. Make sure you turn off these win conditions like Heroes, Advanced Overwatch, and etc.. Looping scar inflicts sync errors when bunched together.2. Make sure you and your friends have the same mod version, with no files modded.3. Make sure you are all using Soulstorm Patch 1.2.4. All related mods, UA, Objective Points, Tyranids mod, Inquisition Daemonhunters, and Daemons must be the SAME. Anything different will cause sync errors and Dawn of War is flawed at that unfortunately.5. Do NOT play in -dev mode, the shortcut used to get the mod quickly via .bat files. This will break multiplayer and will also break your multiplayer.6. If you cannot get any multiplayer to work, or you got sync errors during this time, then reinstall. Within reinstallation, make sure you do not see ANY extraction errors or you WILL have multiplayer issues.7. Do not play with Apocalyzed maps if somebody does not have them. Reports of not working in multiplayer.8. Make sure you have Tyranids installed with your mod; Every single member in multiplayer must not have Tyranids or contain Tyranids. A single "mix" (1 person has Tyranids, other does not) will desync.
Ejected from game on game start or loaded in before everyone else or sync errors in middle of match:
1. (For steam): Check file integrity, by right clicking on your exe file within steam, properties, local files, validate game cache integrity.2. Restart the mod and try again. It is a random multiplayer error within the base game.
Q: When I start the game, the CPU takes over my army and they start fighting, meanwhile I do nothing, help! (9/21/14)A: Do not play with -dev mode on. Do not also hit Shift+F9.
Q: I'm getting pink cubes and constant crashes all over the place, this mod is buuuuuuged, help?
A: Sometimes files get corrupted on the transfer from the Internet to your computer. If you guys do have these issues, it's best that you IMMEDIATELY re patch your mod via uninstalling then install again from a different mirror for your download. It is essential, as none of this is a part of the mod.To confirm if your files have downloaded correctly:-Download this tool (download should start automatically)-Drag and drop the UA installer you want to check into its program window-Copy the respective hash for the file you're checking from below. The hash should match perfectly, otherwise, the file is corrupted, and you'll have to redownload it.Hash for UA 1.73 Installer:E9E8293BE81D931B709581B7DA264D04Hash for UA 1.73.4 Installer:6C40DFA170AC1131F36301597B5651DE
Q: I'm getting some crashes to desktop on this mod, why?
A: If you're playing large battles (8 player maps), that can cause Soulstorm to run out of memory and crash. See this link moddb.com for a fix.
If you weren't playing large-scale battles, please check what races you were playing with or against, and please check the win conditions you were playing on, along with the time your game crashed. Report this to us, and this may be fixed later. Some crashes can also be a part of the DOW engine. These errors like lag, 8 players on a 1024x1024 map, or any screen dealing with too many large explosions may result in crashes to desktop.
Q: Whenever I defeat a stronghold in the Kaurava Campaign, the campaign crashes on me, please help!
A: If you want to try to solve the problem:
All you do is copy the Dawn of War movies into the Ultimate Apocalypse Mod folder of your download. Make sure the movies copied are in the Movies folder, or nothing will work.
A second way to prevent this from happening is saving before the stronghold mission ends, and then reload the game to beat the mission without crashes.
Otherwise there is really nothing we can do. The DOW developers basically erased movies from the mod and the campaign cannot really function like it does in skirmish unless we go into the campaign files and remove each and every related video applied. But the truth is, we might abandon the campaign and switch directly to our own campaign, Survival, Arena, and Zombie Apocalypse on the Ultimate Apocalypse campaign scenarios.
Q: Model glitches! Will you fix them?
A: Nothing I can do about that, they may be fixed by someone eventually.
Q: Can we play this online?
A: Yes. Go here... http://steamcommunity.com/groups/uamg
Q: When I can play online, the Dark Eldar, Sisters, Tyranids, and all other non vanilla races are available. Imperial Guard, Space Marines, Necrons, Tau, and etcetera are unplayable or unselectable in multiplayer. What did I do wrong? (10/7/14)A: Buy all other Dawn of War games. Including Dawn of War, first game, Winter Assault, and Dark Crusade. There is another way, via cracks which allow this race change, but it is illegal.
Q: Will you add units from the Dark Prophecy mod?
A: No. I respect the modder's wishes to not encorporate everything, however, some things will be added if NEEDED.


===Grand Release (1.73 versions < 1.74):
===
Q: Where can we post bug reports? (11/12/14)A: Here.
Q: How do we get back the Tyranids? (3/11/15)
A: To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out: //RequiredMod.5 = UltimateApocalypse_Tyranids//RequiredMod.6 = Tyranids
to
RequiredMod.5 = UltimateApocalypse_TyranidsRequiredMod.6 = Tyranids
Save, and make sure you have the Tyranid mod installed.
To get back new factions, all you need to do is switch mods within the game manager.
Q: Why are the Sisters of Battle textures from version 1.73 all the sudden downgraded?
A: To prevent crash to desktops. However, most textures are not removed from version 1.73.4. Object improved textures like structures, commanders, vehicles, relic units; were not removed from the mod, just infantry. See this thread here:http://forums.relicnews.com/showthread.php?274906-Can-utmost-gorgeous-textures-crash-a-mod
Q: Just to make sure, remove all old versions of UA mod before installing? (9/21/14)A: Yes. Make sure you remove these files from your Dawn of War: Soulstorm directory:
- UltimateApocalypse- UltimateApocalypse_NewRaces- UltimateApocalypse_Campaign- Daemons (if you installed version 0.96 previously) and reinstall Daemons mod 1.5 (required 1.6 if available).
NOTE: Daemons mod is not compatible with Ultimate Apocalypse 1.73. Please await them in 1.74. Daemons removal is necessary to get rid of an old broken version, that if collided with Daemons mod 1.4 or 1.5, your game will break. So it is HIGHLY recommended you remove Daemons mod 0.96 content...
Q: Where is campaign??? (3/11/15)A: The campaign will be heavily reworked and perfected upon the 1.9 release (after THB).

Grand Release (1.72.7):
Q: The New Races mod and Campaign does not work or is broken, please help!
A: Please install all required items such as:- Ultimate Apocalypse (For New Races and Campaign)- Ultimate Apocalypse: New Races (For Campaign)- Daemons mod version 0.96 - http://forums.relicnews.com/showthread.php?262938-SS-Daemons-Mod-(0-96)-Released!- Tyranids mod 0.52beta - tyranids.gameapollo.com/mirror/Tyranid_Mod_0.5b2_Installer.exe- Inquisition Daemonhunt - http://www.gamefront.com/files/files/11283613/idh_beta2_ss.rar- Objective Points mod (In Grand Release version 1.7)
Also check out the installation instructions for the Grand Release nicely provided by PsykoTenshi. http://www.moddb.com/mods/ultimate-apocalypse-mod/tutorials/installing-the-ultimate-apocalypse-modsQ: This mod is very hard to install for New Races. Ever since I got the Daemons mod version 1.4 or 1.5, the game crashes to desktop. Please help!
A: The UA mod as of version 1.72.7 is not compatible with Chaos Daemons yet, and there is a file in the UA mod Grand Release that affects this and crashes the mod to desktop. This will be fixed all in version 1.73.
If you have already installed version 1.4 or 1.5, no problem. Go into your New Races folder of the UA Mod. Go into data/attrib/racebps.
You will then notice a file named, "daemons_race.rgd". Delete that file and you are good to go. ;) Daemons mod 1.5 compatible with the UA mod.
Q: I'm getting a fatal scar error when entering the game of the Daemons mod or UA mod!
A: Most likely you need to install version 1.5 of the Daemons mod. There is a typo in the Daemons mod version 1.4, where if played on "Destroy HQ" wincondition, the game will freeze.
Q: No Fighta Bombas for Orks?
A: Link.
Q: Easy difficulty in the Campaign is too hard!
A: Yes, we know. We are trying our best to fix this issue in 1.73.
Q: I'm getting pink stuff for my Daemonettes and a screwed up texture for Scouts. Why?
A: There was an issue in getting proper textures from a guy who contributed his work in the UA mod. It will be removed. :)


Grand Release (1.72 and 1.72.5):
Q: I am getting a multiplayer sync error when playing with or against Tyranid players. Help!
A: Go here. http://www.moddb.com/mods/ultimate-apocalypse-mod/forum/thread/technical-issues/page/2#835285
All thanks to Gutras for solving the problem.
Q: Why is Chaos Daemons restricted in 1.72???!?!?!?!?!?
A: * Faction was temporarily removed from version 1.72 and will be back in version 1.73. Reason is: An ENTIRE revamp of the Daemons race will take place. All ideas for them are unfinished, and the Daemons race as of right now has stiff gameplay, along with being the worst race to play in the UA mod.
Q. The Space Marine Scouts are unable to use the Demolition Charge ability? (1.72)
A. Human error, that will be fixed in the next Hotfix.
Q. I'm getting a scar error for any Survival mod game I play, a little help? (1.72)
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.
Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.

Grand Release (1.71):
Q: When I play the campaign (Kaurava), I noticed that I cannot research tier III for all factions.
A: Yes, there is a little bug with the campaign that will be fixed upon the next release. Stay tuned!
Q: I cannot win in the Kaurava Campaign! No winconditions are enabled, hence there is no way I can kill my enemies! This is happening to all factions I play!
A: Same answer as the above question. This is going to be fixed on the next version!
Q: The Hell Drake are spewing out pink boxes when idle.
A: Well, no it's not pink boxes, it stands for an absent texture. This will also be fixed in the next release.
Q: Mission 2 gives me a scar error upon the Warp Storm approaching!
A: I know, please play on the Hard difficulty for now. All other difficulties will cause this scar error, which is now fixed.
Q: My Daemon Obliterators have pink boxes, and my Mutilators have pink icons.
A: Yeah, patch your Daemons mod to version 0.96. This will take care of that, and you can actually play multiplayer with others who have Daemons mod version 0.96.

Grand Release (1.7):
Q: Are there going to be any more updates?
A: Uh... YEEEEAAAAAHHHHH!!! Huge updates, HUGE! For one, a new patch is needed, and because of the donators, they kept me involved in this mod for a lot longer. So expect at least one huge one. More will come later if donations are granted to keep us going.
Q: I'm noticing some of the units you have show cased are not in the Grand Release like the Soul Grinder or Triolith. Are we ever going to see them?
A: I am not sure as they are not even close to finished. All nits in the Grand Release are done.
Q: The Sorceror Lord has a pink box, what happened?
A: The model must have been corrupted before the release. I am sorry to not have noticed this but it will be fixed.
Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch.
Q: I can't kill the Tyranids no matter what I do, what do you suggest I do?
A: This is a bug for next patch. All you can do is hope to do is exit the game when you know you killed everything.
Q: Some tooltips are messed up like for the Necrons saying it can unleash the Triolith. How can I get the Triolith?
A: That is just an off tooltip, it was made ready for any Triolith unit to be available but it appears it will never be.
Q: I can't download the mod, please help!
A: Please download the mod on other locations like mirrors or other sites you cannot download from.
Q: Every time I play the campaign, it causes scar errors or crashes and I don't know why, help!
A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that. But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch.

Q: Where may I post bug reports?
A: Please post them here on the forum. http://www.moddb.com/mods/ultimate-apocalypse-mod/forum/board/feedback
0 2

News - March

Ultimate Apocalypse Home Page |Ultimate Apocalypse Wiki Page | U.A. Main Group on Steam! | Frequently Asked Questions (FAQ) | MODDB Forums | Terms of Use | Ultimate Apocalypse "Library" | Strategy Guide | Changelogs |
Contents[show]Ultimate Apocalypse Mod
News - Until THB Release

We have a new Wiki page!
Thanks to Jordan Lane aka Smoothrunes, a Wikipedia was established roughly two weeks ago and the Wikipedia page is a good place to go to look up anything and everything about the Ultimate Apocalypse mod! It has forums, it has pages of interest, it has videos, screenshots, and tons more! So this is a newly created webpage. The page is under construction and we need your help finishing it!
We are currently seeking Wiki help!
There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page. Feel free to contribute anything to the wiki. A sentence, a comment, an image? Maybe an entire page of statistics about a unit or an ability? ANYTHING! We welcome all contribution, and treat this website like it would be your own.
Post on our wiki page all of your thoughts, suggestions, and most importantly, stats. of units or anything about the factions that you like to see pasted here on the wiki! Any feedback welcome. :)
Its contents provide:

Chaos Space Marines (10% done)
Chaos Daemons (1% done)
Dark Eldar (40% done (Is to be completed by Lord Cylarne, nobody touches))
Eldar (10% done)
Imperial Guard (25% done)
Inquisition Daemonhunters (1% done)
Necrons (10% done)
Orks (35-55% done)
Space Marines (10% done)
Sisters of Battle (1% done)
Tau Empire (25% done)
Tyranids (1% done)
[1][2][3][4] [5][6] [7][8]So come join us fill in the blanks! Here is the link to all factions.

Eranthis Aconite has a new UA mod addon installed on MOD DB!
Eranthis Aconite, the creator of the Chaos Dreadnought VO, Chaos Sorceror Lord VO (Also Greyloc), Commissar Cadets VO (Also Jazz Sandwhich), Stormhammer VO, Plague Marines VO (also Jazz Sandwhich), Noise Marines VO (also Jazz Sandwhich), and much more has made several icons for the Necrons which are worth the download! Just look at them all...
[9]
Easy to install and a must get!

In Other News:
Do not discuss or ask for release dates:
Here is why:

If a promised release date is given and does not come out, the hype will be for nothing.
Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
We are remaking and implementing two fully functional new factions from scratch!!!
We are revamping the skirmish gameplay completely in the THB Grand Release.
We are revamping the AI completely in the THB Grand Release.
Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
Keep these 7 reasons in mind the next time you want to ask for release dates...
Mod Progress
Going well. We have 5 major things to do (Will take the longest time):

Finish Tyranids AI
Finish Eldar AI
Finish Dark Eldar AI
Finish Inquisition Daemonhunters faction.
Censored and private information.
We have 3 moderate things to accomplish (Moderate amount of time):

Chaos Space Marines AI completion
Tyranids faction polished gameplay
Continuation of bug hunting and play testing
Final things to accomplish (Quick):

Overmassive bug fixing / suggestions applied
Test overmassive fixing
Then release. Don't ask when.

A clarification of what the difference is between 1.74 and THB
Okay, so I also got a lot of people saying, "What is 1.74?" | "What is THB?" | "What is the difference between them?" Well here it is, gents!
Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.
THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul. This will also be added to the FAQ.

A gist of what we can promise you THB will bring:
Inquisition Daemonhunters
Chaos Daemons
New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
AI relic unit and titan fielding error is fixed
Some AI with multiple strategies
More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
Way improved build order + build base strategies
Less AI city building (less structures fielded until they get loads of resources)
All other factions receive new content
All other factions receive greater and better polish better than 1.73 version factions
Better gameplay
More encouragement of capturing Strategic Points + Critical Locations especially
More balance
Changed up music
Changed up and fixed main mod theme
New extended gameplay
Less spamming of relic units and titans
Elite units cost more, especially more required population
Relic units cost more
Changed up relic resource in general
More winconditions
More maps
Fixed winconditions
More abilities
More units
More structures
More research
More addons
More races
More fun
Now let us talk about the THB release:
THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.
We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.
Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.
Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

Changelog:
- Will be released here: Moddb.com
When? Before March 20th.

In other news:
[10]Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:
Moddb.com
or click on the image itself above!!!
We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)
===We cannot wait to see the THB release at last! Sorry it took us a while to post the news.===
0 1