Description[]
Brother Captain is a primary commander unit who is produced in the Chapel-Barracks and cannot be produced alongside the Force Commander. He can also be upgraded to the Chapter Master by researching Grand Promotion in the Sacred Artifact.
Like all other HQ units, the Brother Captain can be levelled up to unlock better stats and war gear. This is key to unlocking weapons and upgrades that can make him well suited, ie giving him a jump pack can make him get in and out of combat quickly.
Abilities[]
-Order the squad to run.
-Increases movement speed by 45% in exchange for weapon accuracy.
-Lasts for 10 seconds, 2 second cooldown after use.
-Left-click on this button and then on a location in the world to have this unit jump or fly to this location, passing over normally impassible terrain and units.
-Knocks back units nearby on landing.
-Toggleable ability. Turns on/off the user's personal shield.
-Personal/Halo shields are protective shields that protect the user completely from harm. While active, the shields will transfer damage from health to shields (morale).
-When the morale of the user drops to 0, the user will be incapable of shield damage and will start to lose health instead.
-Calls an orbital strike on the targeted location.
-Left-click and target a location to activate.
-Orbital Strikes do massive damage, but are very inaccurate.
-Portable, very deadly bomb.
-The explosive can be placed anywhere. When placed, the explosive will be infiltrated and set like a booby trap.
-The explosive can be detonated at any time.
-The explosion is high-yield and deadly.
-It is designed to take down all structure types with ease, and will devastate everything nearby.
-This weapon is very dangerous, yet fragile. It cannot withstand heavy fire power so it must be protected even if infiltrated.
Upgrades[]
-Hero research, upgrades your commanders by levelling them up.
-At level 1: + Health + morale.
-Hero research, upgrades your commanders by levelling them up.
-At level 2: + Health + morale - ability recharge time.
-Hero research, upgrades your commanders by levelling them up.
-At level 3: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time.
-Power Fist: Energy weapon capable of crushing heavy armor with ease. Very effective against infantry and vehicles.
-Replaces standard melee weapon.
Power fist ur b u m
-Flame Thrower Combi Bolter: The weapon deals excellent damage against infantry with the combination of flame and bolter fire combined.
-Replaces standard bolter.
-Iron Halo: Revered as a relic of the Blood Raven's unknown Primarch, the halo projects an energy field that disrupts incoming fire.
-Protect against ranged attacks; increases health.
-Artificer Armor: Forged by master craftsmen, this ancient ornate armor greatly increases the survivability of the wearer.
-Increases health and protects against melee attacks.
-Jump Pack: Personal Assault wargear, used for quick navigation and ultimately speedy.
-Allows the user to jump over impassable terrain.
-Hero research, upgrades your commanders by levelling them up.
-At level 4: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time
- Increases the maximum allowed squad cap by 2.
- Choice remains permanent until death of the commander.
-Hero research, upgrades your commanders by levelling them up.
-At level 5: + Cruel abilities + health + health regeneration + damage bonus + morale + Wargear - ability recharge time
- Increases the maximum allowed support cap by 2.
- Choice remains permanent until death of the commander.
- Increases the production speed of all structures by 15%.
- Choice remains permanent until death of the commander.
-Thunder Hammer: Slower rate of attack, but utterly destroys all targets in melee.
-Replaces Power Fist.
-Plasma Combi Bolter: The combination of plasma and bolt projectiles leaves heavy infantry and infantry defenseless. The weapon has good armor penetration.
-Replaces Flame Thrower Combi Bolter
-Melta Combi Bolter: This weapon sears armour and flesh alike with melta, and punctures and explodes infantry with bolter fire. Effective versus vehicles and infantry. Good rate of fire.
-Replaces Plasma Combi Bolter.
-Hero research, upgrades your commanders by levelling them up.
-At level 6: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time
- Further increases the maximum allowed squad cap by 2.
- Choice remains permanent until death of the commander.
- Globally increases the health of all units and structures by 10%.
- Choice remains permanent until death of the commander.
- Globally increases the morale of all units and titans (void shields) by 10%.
- Choice remains permanent until death of the commander.
- Increases the maximum relic resource cap by 125.
- Increases the relic resource rate by 10.
- Requires a relic.
- Choice remains permanent until death of the commander.
-Hero research, upgrades your commanders by levelling them up.
-At level 7: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time
-Hero research, upgrades your commanders by levelling them up.
-At level 8: + Primary commander portable explosives + heroic inspiring aura (100m) + production speed + movement speed
- Further increases the maximum allowed support cap by 2.
- Choice remains permanent until death of the commander.
- Further increases the production speed of all structures by 15%.
- Choice remains permanent until death of the commander.
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