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Summary :[]

The Ordo Malleus, whose Inquisitors are often referred to as Daemonhunters, is the sub-division of the Imperial Inquisition tasked with protecting the Imperium of Mankind from the daemonic dangers of Chaos. Along with the Ordo Hereticus (Witch Hunters) and the Ordo Xenos (Alien Hunters), the Ordo Malleus makes up the byzantine organisation that is the Inquisition. Aided by the elite psychic Grey Knights Space Marine Chapter, who serve as the Ordo Malleus' Chamber Militant, it is the task of the Inquisitors and Acolytes of the Ordo Malleus to destroy the physical manifestation of Chaos, daemons, in the physical universe as well as any other agents of Chaos who threaten both the peace and the souls of the Imperium's people.

In Game:[]

The Ordo Malleus is based on a secret police sort of form of humans within the Imperium of Man. Though they are but normal men, they have every resource the Imperium has to offer at their very disposal. They bring in the Shock troopers of the Imperial Guard's elite forces, to assassins from death cults all the way up to the Officio Assassinorum of the High Lords of Terra. Their reach does not stop there, as they also bring with them the Grey Knights, Space Marines whose chapter is of the utmost secrecy where every member of the order is a well trained psyker and has the best armor and weapons the Imperium of Man can provide. Nearly every member of the Grey Knights can deep strike anywhere on the field from orbit.

Statistics: (WIP)[]

The Daemonhunters are similar to Imperial Guard early on, due to numerous infantry with varied weapons and transports, while later on they become comparable to Space Marines, thanks to the powerful grey knights and Land Raiders, as well as deep-strikes.

One of the most important components of their arsenal are the Urban Territories, which provide them with income and population capacity. Thanks to them, reaching maximum income for both resources is quite easy for Daemonhunters.

Another thing to note is that Ordo Malleus possesses advanced anti-morale and anti-demon capabilities, thanks to various incendiary weaponry and abilities of their heroes and grey knights, which range from simply immobilizing them to banishing them instantly or even taking control of them for a duration.

Despite having a varied unit roster, they have a limited selection of titans, especially so for an Imperial faction, having access to only 2 Warhound variants and the Imperator. Thus, enemy titans require numbers or clever tactics to overcome.

Finally, the Inquisiton has access to the most expensive, time-consuming and powerful Game-Ender of all: The Exterminatus. Upon activation, the Exterminatus creates a shockwave that travels outwards throughout the map, destroying everything in seconds.


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